Rite of Harvest

A retro-inspired dodging and shooting game for Mac OS X and Windows, where players tunnel through the earth and fight huge Miyazaki-inspired monsters. Produced in about 48 hours for Global Game Jam, January 2016

Contributed:  character design, animation, & game design.

Sparkle Punch
Additional art by Pete Soloway
Programming by Dylan Bennett
Sound and music by Amos “ToyTree” Roddy
Additional game design by Corey Warning (and by all other team members)

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